PixelLab vs SpriteCook: pixel art sprites, credits and licence
Side-by-side from each vendor's own pricing and terms pages, checked 2026-10-15. Prices shown exactly as displayed (promos and billing period noted).
The licence question first
- PixelLab: free tier: commercial use allowed. Paid: commercial use allowed (Commercial use; 'The user owns the rights to the generations with the exception of using them to train models'). Details
- SpriteCook: free tier: commercial use allowed. Paid: commercial use allowed (Same; private assets on paid plans; you keep assets if you cancel). Details
| PixelLab | SpriteCook | |
|---|---|---|
| Free tier | Free trial: 40 fast generations, then 5 daily slower generations (store up to 20); images up to 200x200 | Free: 40 credits every 30 days (about 5 standard 1K images), all generation modes, no card; free generations appear in the public gallery |
| Paid price (as shown) | Tier 1 $12/mo (2,000 gens); Tier 2 $24/mo (5,000); Tier 3 $50/mo (10,000) | Starter $8/mo (800 credits); Adventurer $30/mo (3,000); Archmage $70/mo (7,000) |
| Credits / cost per asset | Some tools use more than one generation per image | Standard 1K image = 8 credits (~100 images on Starter); animations, higher resolutions and some models cost more |
| Licence: free tier | Commercial use allowed on free tier ('Use generated images commercially***') | Pricing FAQ: commercial use on every plan including Free; no credit to SpriteCook required |
| Licence: paid | Commercial use; 'The user owns the rights to the generations with the exception of using them to train models' | Same; private assets on paid plans; you keep assets if you cancel |
| Export / engines | Aseprite workflow and Pixelorama-based editor mentioned; engine export not stated | Unity, Godot, Phaser and sprite sheet exports on paid plans; PNG/ZIP on all |
| API / MCP | API access and MCP 'AI Agent Toolkit' (Claude Code, Cursor) listed on free tier | API and MCP access on all plans including Free |
| Affiliate | not stated | not stated |
Sources
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