Can I use SpriteCook commercially?
Free tier: commercial use allowed.
Paid plans: commercial use allowed.
Checked 2026-10-15 · licence verification: verified. This summary simplifies the vendor's own wording below. It is not legal advice.
What the vendor's terms say
| Free tier | Pricing FAQ: commercial use on every plan including Free; no credit to SpriteCook required |
|---|---|
| Paid | Same; private assets on paid plans; you keep assets if you cancel |
| Free tier includes | Free: 40 credits every 30 days (about 5 standard 1K images), all generation modes, no card; free generations appear in the public gallery |
| Paid price (as shown) | Starter $8/mo (800 credits); Adventurer $30/mo (3,000); Archmage $70/mo (7,000) |
Terms s.6 (effective Oct 14, 2026): 'you may use, reproduce, and distribute outputs you generate', subject to the Terms and law; generation runs on third-party providers (OpenAI, Google Gemini, xAI) whose terms also apply. No attribution clause in the Terms.
Steam AI disclosure
If AI-generated content from this tool ships in your game or its store page or marketing materials, Valve's content survey asks you to disclose it. Read the Steam AI disclosure guide.
Sources
FAQ
Can I use SpriteCook output commercially on the free tier?
Commercial use allowed. Licence text (free tier): Pricing FAQ: commercial use on every plan including Free; no credit to SpriteCook required. Checked 2026-10-15.
Can I use SpriteCook output commercially on a paid plan?
Commercial use allowed. Licence text (paid): Same; private assets on paid plans; you keep assets if you cancel. Paid price as shown: Starter $8/mo (800 credits); Adventurer $30/mo (3,000); Archmage $70/mo (7,000).
Do I have to disclose SpriteCook use on Steam?
If AI-generated content from this tool ships in your game or its store page or marketing materials, Valve's content survey asks you to disclose it.
Full SpriteCook pricing and changelog · Tools you can ship with no attribution · PixelLab vs SpriteCook
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