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Meshy vs Rodin (Hyper3D): 3D generation pricing and licence

Side-by-side from each vendor's own pricing and terms pages, checked 2026-10-15. Prices shown exactly as displayed (promos and billing period noted).

The licence question first

MeshyRodin (Hyper3D)
Free tierFree: 100 monthly credits, 1 concurrent taskFree: generate before confirming; direct credits $1.50 each; 10 private assets
Paid price (as shown)Pro $20/mo (1,000 credits, up to 100 assets); higher tiers shown at $40 and $100/mo; Studio from $10/seatCreator $24/mo billed yearly ($288); Business $96/mo billed yearly ($1,152); Enterprise custom
Credits / cost per assetPro: 1,000 credits = up to 100 assets (~10 credits/asset)Creator ~60 models/mo; Business ~416 models/mo (page estimates)
Licence: free tierCC BY 4.0 (commercial use with attribution)Conflicting. Terms s.5(b): 'If you use Rodin to generate Output, we will not limit your use of such Output, subject to any restrictions set forth in these Agreements'. Terms s.2: export 'for private or commercial use depending on your subscription plan'. Pricing table: 'Unlimited export and any use' is marked '—' (not included) for Free. Pricing FAQ ('Can I use generated assets commercially?'): 'Paid plans include broader export and usage rights.' Homepage FAQ: 'Hyper3D can support commercial workflows depending on your plan and license.' No official page says what the Free plan permits
Licence: paidPrivate licence; assets 'Private & Customer owned'Creator+: 'Unlimited export and any use'; Business: commercial licence included
Export / enginesDownload .fbx, .obj, .usdz, .glb, .stl, .blend; DCC bridge to Roblox, Blender, Godot, Unity, Unreal, Maya, 3ds MaxSTL, FBX, OBJ, GLB, GLTF, USDZ (homepage FAQ); plug-ins: Blender, Unreal, Unity, Godot, C4D, Maya, 3ds Max
API / MCPAPI, API playground, MCP & Skill for AI agents (paid plans)Full API access on Business (REST API v2, docs at developer.hyper3d.ai)
Affiliate20% recurring commission for first 12 months; $20 minimum payoutnot stated

Sources

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